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Mecanismos de Feedback Em Jogos Sérios Na Área de Interação Humano-Computador
The use of serious games (SGs) as a learning tool in Human-Computer Interaction (HCI) supports teaching concepts from the area through entertainment. Throughout the game, the feedback mechanisms assist in keeping the user informed about what is happening, and on alert, regarding decision making. To ensure that the player always receives adequate feedback, it is important to evaluate the employability of those mechanisms from well-defined evaluation criteria, which clearly characterize what each feedback should convey to the player. This paper aims to identify and map the feedback mechanism in HCI SGs by evaluating a set of SGs. The evaluation was conducted from the correlation between different feedback mechanisms and evaluation criteria involving feedback. The results of the evaluation indicate that all JS have at least one feedback mechanism in their dynamics.
