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A Study On User Experience of Smart Glasses For Higher Education Students
This paper reports a User experience (UX) study on STEM (e.g., Science, Technology, Engineering, and Mathematics) students using smart glasses and an interactive Augmented Reality (AR) app. The results show that the AR app provides a good UX, even if a Form Factor issue of the smart glasses is identified. Both, AR app and smart glasses, are positively correlated with perceived learning. This study can be used as a guideline to design and develop further immersive e-learning app.
